Players use the touchscreen to navigate the player from the start to end of each level by primarily utilizing two fixed(45 degree) grappling hooks. Android &iOS(eventually).
Input System
The screen is split up into large 'touch areas' that are invisible. This level is used for teaching the player where the inputs are. Easy to learn but I need to do more work on the tutorial levels to teach input system dexterity.[/b]
This is an example of a Beginner/Trainer Level
This is a 'Expert' Level. I would estimate it takes me about 2 hours on average to beat this level
The Newest Mechanic Added - Projectiles and Targets
Targets must be shot as they trigger the destruction of barriers that block the players path. This new feature requires more from your hand eye coordination as well as a new tool for level design.
What I'm currently working on
-Art Overhaul ... make game pretty
-CURVES
-Level Unlock and Level Navigation system.
<3 - Thanks for checking out touchSURFING
Art Overhaul #1 | 9/11/2020
I've been working on the art trying to make the game look better. I am a programmer and have done hardly any digital art so its a struggle but I'm really happy with the improvements I made in this Art Overhaul. Let me know what you think.
-New Background (multiple layers)
-Shooting stars
-updated art assets
-update particle system on trail and grapple targets
Before/After
Before/After
Shooting Stars!
Before/After